What could be fun on the new consoles – especially if they bring us all to zero – is to see not only how rare the achievement currently is, but also how many people unlocked it before you. It makes it clearer that you did something very few have done. The rarity tracking on achievements and trophies has been the best new addition to the features this generation. They already give a special diamond icon when you unlock an achievement that is particularly rare, but if the icon were instead bolted next to the game to indicate a complete list, it would make showing off your accomplishments much simpler. It turned that sense of satisfaction at a job well done into something easy to identify. When you unlock all the trophies in a game, you get a special platinum trophy to easily signify that you’ve completed that list. What Sony did to set itself apart was capitalize on that feeling. #Crackdown 3 achievements fullOne of the largest motivators to tracking down achievements was unlocking the full list – having that elusive 1,000/1,000 on your list for everyone to marvel at (or just yourself, most likely). Why play the game on PlayStation and earn knock-off achievements when you could be adding to your ever-growing gamerscore? Now, more than 10 years and a whole console generation removed from that divide, Microsoft could really learn from what Sony did in 2008. While that extra few years doesn’t seem like much, it was a lifetime for anyone starting from scratch. Sony introduced trophies in 2008 as its answer to Xbox’s achievement system. The new consoles are the perfect time to put everyone on even footing again. At least in my case, I owned both consoles in both generations, but I saw the PlayStation becoming my primary console this time around and my gamerscore has languished as a result. This means that there was a huge amount of players that may have built up a large gamerscore on their Xbox 360 only to make the switch to Sony’s console, abandoning that number. Of particular significance is the fact that, while you may still be an avid Xbox fan, this generation of consoles saw a large shift in popularity toward the PlayStation 4. This would avoid the situation the Xbox One had where people jumping into the Xbox ecosystem with the Xbox One were obviously starting from scratch, but the majority of their friends or people they met online would already have a long history on display. While I’d still like to see that legacy number represented somehow on my profile, I think the communal aspect of achievements has been reduced the feature could be revitalized by bringing the entire community down to zero. While we have all grown attached to our individual gamerscores, that sense of discovery was lost when the Xbox One kept our achievements persistent. The first step I’d like to see Microsoft take when they release the upcoming “ Scarlett” line of console is to completely bring everyone back to square one. The difference now is that as fun as the odd achievement is, I’ve also been unlocking them for almost 15 years, and the satisfaction of earning another 1,000 points just isn’t there anymore. The most generic achievements rewarded players for completing the story, but if you enjoyed the game enough to stick around after the credits, it was something truly special when developers included inventive and unique experiences tied to achievements. You can see this in examples like Mirror’s Edge’s “Test of Faith” – which tasked players with playing the game without using guns – or driving a car to the top of the tallest building for “Roads? What Roads?” in Crackdown 3. Developers could implement them to incredible effect by reframing a game in a new way. #Crackdown 3 achievements how toWith Microsoft reportedly readying a new line of consoles focused on streaming, and Google’s Stadia platform making big inroads into that market, I think it’s time to go back to the drawing board and either do away with the achievements system all together or, hopefully, introduce features that make playing games on Xbox feel vital again.Īside from the sense of community and rivalry the achievement system established among players, they often offered an entirely new perspective on a how to play a game. Achievements let us stand out in our own way, and they served as a showcase for our tastes and interests. Maybe their gamerscore was higher, but they didn’t launch that gnome into space in Half-Life 2 or beat Halo 3 on Legendary. The console was designed to connect to the internet, so your friends could compare their games to yours and see how they stacked up. When we first began unlocking achievements on the Xbox 360 in 2005, they offered a completely new way for you to look at a game: Now there would be a permanent record of your in-game accomplishments to show off.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |